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Originally Posted by Obsidian Tides
much of IW's misfortune comes from the poor timing of new hacking programs
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I beg to differ. Much of IW's misfortune comes down to flaws with the core of the MP system.
- the spawning system is clearly flawed (you can get your face popped off, you can get stabbed in the back, you can get hit by a javelin, etc. the second you spawn in)
- the care package marker + knife glitch could have easily been fixed if IW had tested the game (which they
admitted they didn't test multiplayer)
- the game rewards idiots*
- akimbo weapons are (mostly) unrealistic (bad for a game that clearly
tries to be realistic)
*they won't have exceptional kill-death ratios, but the game still rewards stupidity. Marathon, lightweight, commando pro, and... tac-knife. Who
ever thought that was a good combination. Or, given IW's ego -- which leads to their inability to test games -- perhaps a better question would be: why didn't anyone
think that the combination would be a disaster?
So yes, maybe the XP glitch is a result of hacking programs. But you cannot deny that things like the Javelin Glitch, the Care Package/Knife Glitch, and the Unlimited Care Package Glitch are things that
could have been fixed in beta testing.
Then, there are the weapon balancing issues:
- the M1887 is still overpowered (doesn't feel any different than before the patch, they've just changed the graphics a bit)
- Bling M1887's (that is, akimbo + FMJ) are worse than they were
before the patch
- the M203 "noob-toob" is ridiculous (I understand the fact that it's a grenade... but it needs to be harder to aim/use and it needs to slow you down -- it's nearly 10 additional lbs of weight added to your weapon).
- SEMTEX has too big a blast radius, making them too easy to get a kill with whilst...
- ...regular grenades are too difficult to avoid because of their unrealistic effective-radius (which extends way past the actual blast radius of the grenade)
Finally, the Game Winning KILLCAM gives away the biggest problem of all... in the (modified) lyrics of Jon Lajoie:
Guns don't kill people. Lag kills people... with guns.
The fact that 99% of all bullets fired DO NOT HIT YOU, yet you still die. The best example is where you get hit, and you move behind a SOLID BRICK WALL, thinking you're safe, and then suddenly you die.
Way to go, Infinity Ward. You pulled a GTAIV -- awesome single player, but an inherently flawed, shitty multiplayer. (At least Treyarch's "World at War" multiplayer felt balanced and didn't piss me off...).
IN CONCLUSION:
- if Battlefield BC2 sells well, maybe Infinity Ward could actually
learn something about making multiplayer games
- if Battlefield BC2 sells well, maybe Infinity Ward's ego will be affected: maybe they won't be so stuck up and arrogant about their next Call of Duty game
So in that regard, I really hope Bad Company 2's multiplayer knocks people off of Modern Warfare 2. Maybe that'll make Infinity Ward rethink their game a little?