For the past few weeks there has been a Konami teaser site (Above). All that has been shown is a countdown, an image of a new character (image) and one that is supposedly Raiden. There will be two games. One PS3 and one PSP and there will be a story advantage for those who play both as the games link. The game is set 7 years after MGS4. I will post updates as they arrive.
MGS4 could not have been any different. It was Kojima's Swansong as a Director, and he wanted it to be a perfect conception of his vision.
And that's exactly what it was. The Cut scenes are now a part of MGS. And with series like Final Fantasy and other long term series like Resi, the fans are looking for the good stuff, the trademark. The thing that identifies it. MGS is known for it's lengthy and political nature, as well as it's scientific and social connotation.
I have no reason to believe it will change. The formula for MGS was not good in MGS4. IT was mastered, and showed what polish can make to a story.
For my 21st im gonna get a ps2 and MGS3 so i can have the full collection and I miss playig through MGS2. And possibly a Wii so i can play Twin Snakes (MGS1). The game is full of cutscenes but they are all so well done that I don't really mind. It's a trademark of the game. And for MGS story lovers (like me) it's become a must. I'm really excited for it. But we'll be waitng for years.
I understand where your coming from, although I don't believe that cutscenes are the best way of telling a story, if it's Kojima's trademark for a MGS game, I can't blame him then really.
And I don't really mind about all them cutscenes to be perfectly honest. When I did my first run of the game, with a friend of mine, we watched through every cutscene. If they prove anything, they do show the amount of work has gone into the MGS universe and it's story.
I'm just noteing that the, debated, overuse of cutscenes was something that alot of people marked down the game for. Personally, I believe that we, as a gaming generation, are more used to playing through the game, with only 10%, or less, of the game devoted to cutscenes. Take how Valve have made Half Life 2, there isn't a single cutscene in the game, everything that involves story is told to the player, while they're still controlling the character. This makes the player engage with the story more, as he/she is being directly told what is going on; not watching the character they're palying being told 3rd person.
Hywel "The Archanist" Griffiths News Editor & Reviewer
But MGS has a vast story. That bit in the chruch where Big Mama explains your origins and the end scene with Big Boss literally made my head spin. Games like HL2 don't depend on story so much as set pieces or locations to drive it forward.
Personally, the FF and MGS series are two games where the Lengthy cut scenes are perfect, as they are usually of a high quality, and very well written. Like some of the scenes in FFX and XII, MGS4 shows the work put into the story and the back history with the sheer depth of it's narration.
Japanese games have a talent for making you care about the characters and universe as well. I do love Western made games but cannot make any solid connection with the characters. After I've finished the game I stop caring but games like MGS always leave you asking questions, wanting to know what happens. And in a good way. Not the way games like Condemned, Gears , Halo 2, The Logical Journey of the Zoombinis end which leave you screaming WTF!?
I have to say, I felt very betrayed when I saw Hideo Kojima announcing Metal Gear Solid: Rising for the Xbox 360 during the Microsoft Press Conference. But I can't say that I didn't see it coming, what with the cryout of Xbox 360 users wanting to see the franchise on their console.
I wasn't saying that I opposed the multi platforming. IT's all the rage nowadays as it doubles the market for developers. However, I certainly hope that the PS3 version won't get all glitchy, like when they ported Assassin's Creed for the PS3.
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