There are several places where you can unlock this achievement. A really good spot to get this achievement is during the motocross race called Enduro. It's a medium difficulty and medium length race. I posted a video that shows the exact location of the race. Once the race starts there will be yellow and white check points you drive through. At the 14th check point is where you'll jump a high ramp. You'll easily clear 140m. There is actually no avoiding it so it can't be missed. Just simply play this race.
This achievement is pretty straightforward. You will have to be playing as Sam B. He is the only character with the tackle skill so you won't be able to unlock it with anyone else. The soonest you will be able to unlock this achievement is when you get to the church for the first time. This is where you will encounter the first Ram in the game. There will be about 4 or 5 zombies around him so take them out first. Once I opened the gate to the front entry way to the church I threw a molotov. You'll kill most of the zombies this way if not all. Even if the gate is open, the Ram won't be able to attack you if your outside of it. Once the zombies are killed now you can focus on the ram. He will charge at you pretty quickly so make sure to jump to the side. Once he charges into a wall or object he'll be stunned for a few seconds, that's your que to attack. You don't need to use the tackle skill the entire time, only on the final hit so you can use whatever weapon you want to bring down his health. Once his health is just about completely exhausted, use the tackle skill to make the final blow. Here's a video I recorded from when I unlocked the achievement.
An easy way you can unlock this achievement early on in the game is during the mission "Recovery". Early on in the mission you'll be ordered to head to the town hall and school to rescue a hostage. Continue along the roadway but be careful, there will be a few enemies along the way. You will have a vehicle at your disposal that will help with the first few. A little further along you'll be able to see that the road is blocked off. If you do just a vehicle is recommend ditching it before you get close and continuing on foot. At the road blockage there will be about 5 or 6 enemies and 2 mounted guns. Just continue along the left side of the road closest to the beach. Use your closing to get as close as you can. There will be a guard rail and bushes along the side of the road to cover you when you need to duck and recharge your cloaking. Get as close as you can and take the enemies out however you see fit. In this area you'll find the missile launcher for the first time in the game. Grab it and continue along the road a few hundred feet until you see the town hall and abandoned school in the distance. A good point to stop is as soon as you hear over the radio "Nomad, looks like the KP have set up HQ at the town hall next to the school. We need to find that hostage. Recon the building for any signs of the contacts whereabouts." Once you hear this message stop and simply aim your missile launcher at the school and shoot. It's well over 200m so you'll definitely unlock the achievement. I posted a video below showing how I unlocked it. I was able to get an accurate hit on the third shot. Don't shoot at the building I did on my first shot, noones in it. My second shot was aimed too close to the dirt hill so the missile went off course. Third shot was good. There is actually 2 missile launchers so you will have up to 6 shots which is more than enough even if you mess up.
There are 7 Unique Vehicles that can be found in the game. However, only one will need to be found and driven in order to unlock this achievement. I made a video on where to find all 7. In order to unlock Dangerzone you will need the vehicle hack unlocked. I also recommend having the vehicle hack unlocked for the Wrecker as well. It isn't needed for this one but will make it a little easier to obtain.
Rainbow Missile- 0:05-1:17
Flip Wagon- 1:18-3:29
Danger Mobile- 3:30-4:57
Ice Cube- 4:58-6:10
Mountain King- 6:11-7:55
In order to unlock this achievement you will need to finish the First Person Cloud level without picking up any ammo and completing the level objectives which are soaking 15 humans, destroying 15 towers, and beating the boss. I posted a link to a video of the best way to get through the level (in my opinion) and without any damage done. Just follow it and you'll get through no problem. Just remember when you get to the area right before the boss battle to use your snow on 1 or 2 additional humans to the 1 you already have. It isn't required but it will make the boss battle a lot easier and a lot faster. By throwing 3 human snowballs at him he should die in 1 or 2 hits. If you go in with 1 only, it will take a little more hits to kill him and you'll have to deal with the smaller enemies.
A good area to get this achievement in is at the end of Chapter 10 Room Service in the laundry room right before you reach the parking garage and discover Marty's fate. There will be about 5 or 6 enemies in that area so you'll have enough time to get the headshots. I posted a video on how I unlocked the achievement.
This achievements requires you to equip AND cast all 15 possible spell combinations.
There are 6 spells to unlock through the Road to Rule: Fireball, Shock, Ice Storm, Vortex, Force Push and Blades. All but the Fireball spell cost 40 Guild Seals. Additionally you will need to unlock the Spell Weaving chest that costs 50 Guild Seals for this achievement.
Fireball is always the first chest that has to be opened (during the Castle escape) and costs 1 Guild Seal.
Shock is unlocked after obtaining the Music Box (in the dungeon of the Brightwall Academy).
Ice Storm is unlocked after making promises to both Samuel (Academy reopening promise) and Sabine (Mistpeak restoration promise).
Vortex and the Spell Weaving are unlocked after defeating all of the Hobbes in the coloseum-like area of The Hole (the Mistpeak Monorail quest).
Force Push is unlocked after meeting Page in the Bowerstone Resistance quest
The last spell, Blades, is unlocked after promising Kalin to make Aurora a part of Albion.
These are the combinations possible:
Fireball & Vortex
Fireball & Shock
Fireball & Ice
Fireball & Force Push
Fireball & Blades
Vortex & Shock
Vortex & Blades
Vortex & Ice
Vortex & Force Push
Ice & Shock
Ice & Blades
Ice & Force Push
Blades & Shock
Force Push & Shock
Force Push & Blades
This achievement unlocks after completing two quests: "Bored to Deah" and "Gone, but not Forgotten" from the ghost brothers Sam and Max (which you may remember from Fable 2 as they mention a mantis in Bloodstone).
Both of these quests are located in the Morningwood cementary, but are available only after your first meeting with Page in Bowerstone Old Quarter.
First quest from the brothers will have you go to Millfields, where you must find and dig out the Normanomicon from a grave and then fight a few waves of hollow men.
The second quest should be available from Sam shortly after the first one has been completed. Sam will have you following Max into a new sub-area, the Reliquary. Follow Max until the final area, where you will fight waves of both ghosts and hollow men. After an in-game cutscene, the achievement should unlock on the quest completion page.
This achievement required you to get all 50 available badges.
46 badges were available from all of the possible sessions for the 23 types of exercise (in Activities, Workouts and Classes).
4 other badges are earned by respectively:
* The Visitor - 3rd launch of the game
* The Regular - 10th launch of the game
* Feel The Burn - 30 minutes of exercise on a particular day
* Calorie Killer - 60 minutes of exercise on a particular day
So, where's the Discontinued part?
There's 3 types of exercise in the Workouts that are/were unlockable only through Uplay that is now discontinued in favor of Ubisoft Connect: Toning, Legs and Sports Preparation.
As Uplay is discontinued, there's a high chance that you can't earn or redeem the Units (Uplay points) in-game anymore. Though the rewards are still unlockable using Units in the Ubisoft Connect page: https://ubisoftconnect.com/en-US/gam...-2012/rewards/, though I cannot confirm that the in-game content will be available even when redeemed.
This achievement requires you to save everyone before the ending.
It will require you to amass 6.500.000 gold in the Castle Treasury. You MUST end up at OR over this value after your last judgment (Fate of Mistpeak).
If you will decide to go through with all of the good choices, you will end up with a deficit of 2.400.000 gold, which means you have to transfer 8.900.000 gold from your own funds.
If you will decide to go through with all of the evil choices, you will end up with 3.950.000 gold, meaning you'll have to transfer 2.550.000 gold from your personal funds.
There are two sources of big amounts of money.
1.000.000 gold can be earned from the Sunset House demon door for simply being the ruler of Albion.
2.000.000 gold (and a random Legendary weapon) can be earned by opening the 50 silver key chest in the Bowerstone Castle.
This achievement requires you to commit enough crime to make the bounty 15,000 gold.
This must be done before becoming the ruler of Albion, as afterwards, your crimes will not get you a bounty. (This is possible to bypass by playing LIVE Co-op. Though you will need to count your bounty manually, as bounties are counted as both players' total in Co-op.)
The easiest way to do this is to go to one of the Bowerstone parts or to Brightwall and start killing civilians and guards.
This achievement unlocks after changing your relationship with 20 NPCs to Friends.
This must be done before becoming the ruler of Albion, as afterwards, everyone is your friend and the achievement's counter will reset to zero at every friend made, making this achievement not possible on this save anymore. (Possibly playing Co-op with someone will allow you to get this achievement in that case.)
Ravenscar Keep Door:
DO NOT open this door last. This achievement is known to be very glitchy, even after the latest Title Updates.
Wear every piece of the prisoner outfit in front of the door.
Prisoner Bandana: In a chest hidden in the small rock maze near the garden. To get to the garden, go down the left pathway when facing the bridge to the entrance of Ravenscar Keep.
Prisoner Top: In a chest located in the second cell on the left in the left wing of Ravenscar Keep (requires the quest Prison Management for Beginners to be in progress or complete).
Prisoner Shackles: In a chest which is accessed by vaulting off the rocks to the right of a hole in the wall of the garden area (the same hole which leads to the Demon Door).
Prisoner Trousers: In a chest at the end of the cemetery (requires the quest Undeath Sentence to be in progress or complete).
Prisoner Boots: In a chest behind the gallows over the fallen piece of fencing. To find the gallows, head in the opposite direction when facing the bridge to the entrance of Ravenscar Keep. (Tip: It's in a chest near one of the General Turner diaries.)
This door requires you to make yourself as ugly as possible. There's 2 parts to the door's request. One is to become as fat as the game let you (so when you look at your character's bars, the Fat bar is in the red), which you can easily do by visiting pubs and buying out as much alcohol as possible. Sometimes, the bar glitches and even though your character is the fattest it can be, it will still be in the green, but that's alright. The second part is to wear ugly clothes. The most easy ones are the Pyjamas of the opposite gender or the Chicken suit.
Mistpeak Valley Door:
Coop with another hero (can be done local with a second controller and a local profile), and either propose marriage, or do all the available positive interactions (which requires at least one player have the required expression chests unlocked in the Road to Rule), in front of the door.
You must have a child (either by sex or by adoption) and perform a positive interaction with them in front of the door.
Sunset House Door:
You must simply become King/Queen.
City of Aurora Door:
You must have either 100% good or evil morality. Going for good is more easy, if you have money. If you've done Tough Love, it's very likely that you also chose all the good choices in your judgements. Transferring big amounts of money from your personal funds to the castle treasury is also a quick way to bump up your morality.
This door will unlock only when you have opened the fifth level chests for Ranged and/or Melee weapons in the Road to Rule.
A few tips, since the description says enough about how to unlock it.
1. You MUST NOT be in Co-Op while doing the final mission. You CAN be doing most of the missions in Co-Op though, the safest way to do that is:
Start playing in Co-Op after complete the story's Brightwall missions (so after you complete the Dweller quest-line) and stop playing Co-Op after you become King (by that point you should be maxed out in combat gear, so you shouldn't need help anymore.).
2. The Philip Mortley quest's (where you play out a few different theatre plays) last part is excluded from this achievement. In other words, you can be knocked out in that part and still get this achievement.
3. From the start, accumulate Guild seals and spend them on ranking up your Weapons, Ranged and Magic skills. You WILL need it.
4. Buy out as many potions as you can. They will help you immensely during boss fights and balverine encounters.
This achievement unlocks after making a decision on the prisoners. To be able to do it, after defeating the three bosses, you have to complete all quests on Ravenscar Keep. The last one (which will net you the achievement) will make you search for 5 books spread around the location.
This achievement will unlock after completing Ray's Mentorship. To do so, you have to finish 8 tasks given by him between dungeon runs (whenever Ray will have a blue bubble above him, it means you can get the next task), which are:
Task one: Complete a job with 5 stars.
The easiest way for doing this is in Joblin, sometimes you will walk into a room without enemies but with a floating 'J'. This 'J' is the job marker. Complete it by killing Joblins as fast as you can.
Task two: Defeat 10 monsters with only your bare hands.
As it says, kill 10 Joblins without a weapon (not even props).
Task three: Break up the Joblin Union.
After being assigned this task, sometimes you may spot a checkbox room. This means it's a room for one of the currently active tasks (either from Ray or any other mentor). The Joblin Union room will spawn only in the Joblin dungeon (duh) and it will contain a big number of Joblins. Kill them all to complete the task.
Task four: Complete a floor without dodge rolling.
Literally, just don't press the roll button on a single floor.
Task five: Acquire 10 skills in one run.
This should be quite easy to achieve, if you will consider the curse rooms and the shop skills. Otherwise, your best friend is getting one skill endorsed before a run and pinning it for the said run.
Task six: Defeat the King Slime in Winkydink.
Just like the Joblin Union, this will be in a checkmark room (on your minimap) but in Winkydink instead of Joblin.
Task seven: Finish an end floor combat without taking damage.
An end floor is a room with a slide to the next floor (not the boss floor, as you may have guessed). There will spawn about 5 enemies and likely you will get the Joblins either in a car or with burrito bombs, which will make a no-damage task quite hard. If you can, supply yourself in damage-increasing skills or in helpful apps.
Task eight: Reach floor B4 with no skills.
The B4 floor is the last and it is the boss fight floor. Unpin your skill (if you had one) and do NOT take any skills you may found during the run. On the safe side, I would also not recommend taking a curse.