Hardcore

Accumulate 1000 total kills.

  • MarvzMitts

    MarvzMitts posted the following guide:

    Updated 10-27-2015 05:02 PM
    There is a very easy way to get the 1000 kills in about an hours time. You will want to play on the 2Fort map. Host a player match maxing the private slots and making the time unlimited. It will require one Spy and the rest of the people going for the achievement will need to be Engineers (Only the Engineers will be getting kills). The Spy will need to disguise themselves as an opposing team member (Left on the D-Pad) so they are not killed by the Engineer's turrets. The Spy will need to stand in an open area.

    The Engineers will be building a dispenser so that the Engineer can constantly repair their turret. The turret needs to be fully upgraded and placed right in front of the Spy who will be the focal point. Like the hub of a wheel and the Engineers will be the spokes. The Engineer will be positioned between his turret and the dispenser. I will show you the needed configuration with a 3 person set up:

    Dispenser | Engineer | Upgraded Turret | Spy | Upgraded Turret | Engineer | Dispenser

    Make sure there is no wasted space in the set up so that everyone can reach each piece. Once everyone is ready the Engineer will need to face their turret and have their back to the dispenser. They will hold down the right trigger which will swing their wrench to fix the turret. Once the animation begins the Engineer will hit the guide button. This will make the Engineer continue swinging their wrench without you having to hold down the right trigger for the session.

    Once all the Engineers are set up and swinging away the Spy will need to equip the Sapper (Right on the D-Pad). The Sapper is used to destroy the turrets by placing them on the turrets. You will see a ghost image for placement. Now the spy needs to attach the Sapper to all the turrets so they will need to hold the right stick to the right to begin spinning. Once they spin the Spy will now need to also hold down the right trigger and hit the guide button. This will also let the Spy continue his actions and you will be able to put down the controller, not having to hold down the stick or trigger for the session.

    This set up in essence has the Spy placing a sapper on the turret to destroy it, but the Engineer will destroy the sapper before that getting a kill for each sapper. The Engineer kills the Spy sapper and repairs their turret. It is important that the Spy spins because the Engineer can not repair their turret fast enough. The spinning gives them enough time to do it.

    You should be able to get 400-450 kills every 15 minutes. So with set up time you should be able to get 1000 kills in an hour with this method. At the end of an hour the Spy will need to kill the Engineers in order for the kills to register. The achievement will pop after the Engineer is killed.

    You can also check your progress anytime during the game by bringing up the menu and looking under achievements, but you will need to back out of the guide and stop the swinging/sapping. You do not need to do the full hour in one go. If you want you can stop at any time and be killed by the Spy to check on your progress. Then set up again to continue getting the remaining kills you need.

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