The Turbine is a Buildable Piece of Equipment. It is constructed in the lobby of the Bus Depot. Place a fan, mannequin body, and tail fin together to create the Turbine. Have all players to grab the turbine from the workbench.
Step 2 - Get EMP Grenades and/or Galvaknuckles
This step must be done before step four!
Use the Mystery Box until one player gets the EMP Grenades. The Mystery Box is first found in the Gas Station at the second area of Green Run. If you plan to take Richtofen's instructions, all four players will need to get EMP Grenades from the box.
The Galvaknuckles are said to work as well (unconfirmed). Obtaining the Galvaknuckles is a bit difficult. Use Turbines to open locked doors around the map. Inside one of the doors is a hatchdoor for the bus. Instead of using it on the ceiling of the bus, use it on the ceiling of the diner to reach the roof. On top of the roof is the spot for the Galvaknuckles. They cost 6000 points.
Step 3 - Visit the Power Lab
The next step is to turn on the power. Travel to the Power Lab, which is the fourth bus stop in Green Run. Enter through the shed and assemble the power switch seen in many Zombies Maps. All three parts are in the white Power Lab. The parts are a power board, power switch (lever), and a severed zombie hand.
With the power on, Him will be released from the device in the middle of the room. After awhile, Dr. Maxis and Dr. Richtofen will speak over an intercom. Follow whoever your team wishes.
Dr. Maxis' Instructions
Dr. Maxis will tell you to turn off the power after turning it on. With the power off, you will need a player to use the Turbine to open the door nearby, allowing everyone to leave the Power Lab.
Step 4 - Go to the Transmission Tower
Remember, Steps two must be done before doing this step!
The transmission tower (Commonly called an Electricity Pylon in some countries) is a large steel structure in the Corn Maze. The Corn Maze is an area between Bus Stops three and four, which is the Farm and Power Lab. Since it's between bus stops, Denizens will attack everyone. The Galvaknuckles are very useful against these guys. If you get lost, look into the sky for the large tower.
Step 5 - Kill Him
Survive until He comes to the tower. Once he shows up, use two turbines near the tower and kill him inside the fence with an EMP Grenade or Galvaknuckles. All of these must be used to fully kill it. Maxis will say you need more power if done correctly.
Step 6 - Use Turbines
The final step is to send two players to two different street lights with their turbines (you can remove the turbines from the tower if you only have two players). Have two players place their turbine next to a street light, and the Achievement / Trophy should unlock. The players may need to go at specific street lights. The ones we've seen were at the Rest Stop (gas station & diner) and at the Bus Stop (starting location).
For those who don't know, there are several street lights on Green Run. They are located at and in between bus stops. Using Turbines on the street lights will turn a green light on. If a Denizen walks under it, a portal will open, allowing players to jump from one spot on the map to another.
Dr. Richtofen's Instructions
Step 4 - Start Building Special Equipment
Special equipment can be built at the fifth bus stop (Town) before taking on Him. Unlike all the last Buildable Equipment, these pieces must be collected between bus stops. It's best to collect them after getting decent perks and weapons. These two items are the Thrustodyne Aeronautics Model 23 and the Navcard Usage Machine.
Use the Thrustodyne Aeronautics Model 23 on the Navcard Usage Machine until the Element 115 rock is heated up. Dr. Richtofen will tell the team to go to the Transmission Tower (AKA Pylon) next.
Wires Near the Electric Trap
Jet Engine In Tunnel (Between Bus Depot and Rest Stop)
Gauge In Cabin (Between Power Lab and Town)
Handle In Nacht Der Untoten building beyond Corn Maze (Between Farm and Power Lab)
Element 115 In hole in wall beside mystery box location at the Bus Depot
Control Panel In demolished building (Nacht Der Untoten) in corn maze between stops three and four.
Wooden Board Under the stairs by the work bench at Power Lab / Demolished Building
Control Panel 2 Leaning against dumpster beside mystery box location in the Town (Area 5).
Step 5 - Kill under the Transmission Tower
The transmission tower (Commonly called an Electricity Pylon in some countries) is a large steel structure in the Corn Maze. The Corn Maze is an area between Bus Stops three and four, which is the Farm and Power Lab. Since it's between bus stops, Denizens will attack everyone. The Galvaknuckles are very useful against these guys. If you get lost, look into the sky for the large tower. Kill many, many zombies until Dr. Richtofen speaks again. Mostly Just 1 Round Should Be Enough or Less.
Step 6 - Reduce Power
Richtofen will say there's too much power and it needs to be reduced. All four players must now go to four different street lights around the map. There's one at each bus stop and sometimes one between bus stops. Some may require a turbine to turn the light on, and some are always on. Each player must take a Denizen underneath the lit street light to create a teleporter in the ground. When all four players have a teleporter next to them, they must all throw an EMP Grenade inside at the same time. If this is done right, the light from the teleporter will glow blue and swirle around the light and the achievement / trophy will unlock.