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  • I am one of the people who thought that by this generation of consoles the developers would have figured out what makes a good game and a terrible one. Clearly Codemasters haven't. Because while playing Clive Barker's "Clive Barker's Jericho" I felt like I was playing a shooter from 1993. It was trying so hard to be gritty that the only colours on screen were grey and brown in different shades. ...