Latest Destiny Patch

Gaming Chat

Found 6 posts - Go to Last Post


So the latest patch is out, the one "fixing" the craptastic Exotic weapons. I use "fixing" because only a handful of exotics were buffed, and the SUROS got yet another nerf. Jerks.

One other thing about this patch, is it "fixed" an exploit with The Templar that enabled it to be pushed off the back of the platform. So many weeks doing the templar push to beat it without a single teleport, we actually joked about it this past weekend. Someone asked during the raid if "anyone remember how to beat this boss legit?" Well, now we get to find out as we will all have to beat it legit. Going to be some interstetting strategerizing on how to accomplish the no-teleport feat from here on out.

Last thing of note is the "Bee" error that they "fixed". I had lots of "Baboon" errors this whole weekend. Be nice if they fixed some of the other KTO/KTT errors they have, and stopped blaming it on my network....

Best of luck Guardians. Full patch notes below:

1.1 : The one about Exotics. And the Raid!

Today's patch includes the long-awaited arrival of Exotics weapon buffs, additional acquisition paths for destination upgrade materials, along with additional changes to exotic gear node upgrading in preparation for the soon-to-be-released expansion, The Dark Below. We're also correcting issues induced by our more recent update to the Raid.

Weapons
Exotics
Exotic Weapons are designed to look, feel, and sound overpowered. At the same time, they are not supposed to break the balance of the game. We hope these weapons challenge the way players think about their loadouts. Exotics will be a constant work in-progress!
General
In preparation for the Dark Below, Exotic Armor and Weapons no longer require Ascendant Materials to upgrade
The final upgrade node of all Exotic Gear will require an Exotic Shard
Exotic Shards can be obtained by one of the following means:
Dismantling unwanted Exotics
Purchased from Xur for 7 Strange Coins
Exotics now start at a higher base Attack value and have a narrowed upgrade range to compensate
Thorn
Projectiles now briefly highlight targets on impact
Mark of the Devourer DoT (damage-over-time) upgrade increased against PvE enemy targets
Reload Speed increased
Magazine Size increased
Ammo inventory size increased
Stability and Weapon Handling increased
Bad Juju
Magazine Size increased to 8 bursts (was 5)
Ammo inventory size increased
String of Curses now also decreases the cooldown of your Super on kill
Adjusted effects to not block first person reticle
Hard Light
Stability increased
Perfect Balance upgrade replaced by Fitted Stock (increases maximum possible weapon Stability)
Suros Regime
Lowered total damage at the end of the mag on SUROS Regime upgrade to be more in line with the Glass Half Full perk on Legendary Auto Rifles
Monte Carlo
Stability increased
Range slightly decreased
Monte Carlo Method upgrade now also has a chance to fully charge melee ability on kill
MIDA Multi-Tool
MIDA rounds now have increased knockback against targets in both PvE and PvP
Hawkmoon
Send It upgrade (which was redundant) replaced by Speed Reload
Red Death
Rate of Fire increased slightly, but Burst Damage reduced to compensate
Plan C
Weapon Handling speed increased
Player Speed increased while Plan C is in hand
Pocket Infinity
Speed Reload upgrade replaced by Extended Clip which allows the option to increase magazine size (5 bursts)
Vex Mythoclast
Attack Power increased to 323 (from 300)
Base Damage increased, fixing bug we introduced in previous patch
Enhanced Battery upgrade by Extended Mag (this change still allows for a significant upgrade to Magazine Size, but less than before)
Invective
Reload Speed increased significantly, auto fires slightly slower
Ice Breaker
Send It upgrade replaced by Lightweight (which was redundant as Icebreaker already had maximum range)
New effects for enemies killed by Ice Breaker upgrade
Patience and Time
Snapshot upgrade replaced by Custom Optics (provides a lower zoom option)
Super Good Advice
Stability increased
Truth
Magazine Size increased to 3 (was 1)

Activities
Raid
Fixed an issue we introduced in a previous patch, in which Atheon did not correctly send 3 players through the time gates
Fixed an exploit where the Templar could be forced off its platform
Daily Heroic Story
Destination Materials now drop from completing the Daily Heroic
Bounties
Removed the ‘Relic Hunter’ Bounty
Destination Materials now drop from completing the Daily Patrol Bounty

Vendors
Reduced Cryptarch reputation gain from Engrams, but reputation reward packages now have an increased chance for Legendary Engrams
Players will now be able to use Vanguard Marks and Crucible Marks to purchase Spinmetal, Relic Iron, Spirit Bloom, and Helium Filaments from the Vanguard and Crucible Quartermasters in the Tower
Xur now sells a new material, Exotic Shards, to upgrade the final node of Exotics for 7 Strange Coins
Faction Class Items (ex: FWC Cloak, Dead Orbit Mark, etc.) are now replaced by Faction Emblems in the rank-up reward packages from Faction Vendors

Technical
Networking fixes, which should reduce the instance of the Bee family of KTOs
Fixed an issue in which using Xbox One party chat induced a slower frame rate
Last edited 12-02-2014 at 10:27 AM by Dacoto.
" I can't keep [it] up right now, as soon as I get enough to feed it, I have to play forever just to give it some water. Then it falls asleep." -smrnov
Curious what we're supposed to do with all the Ascendant energy and shards we've been building up for the last while. If they don't use them to upgrade the last tier of exotic weapons/armor anymore, what are they for then? Be nice if we could buy Exotic shards with them, but knowing Bungle that would be too easy/make too much sense.
Member of the Month for March 2015
Please read and rate my reviews and guides, and check out my leaderboard and join for fun!
It'll be for all of the OG Legendary gear. Since the new DLC will have its own special materials.
" I can't keep [it] up right now, as soon as I get enough to feed it, I have to play forever just to give it some water. Then it falls asleep." -smrnov
Come next week we will all be exploiting the new raid in the DLC.
Sign petition to have Dirt 2 "Dirtnet" servers turned back online.

For assistance please Contact Me.

Two there should be; no more, no less. One to embody power, the other to crave it." - Darth Bane
Come next week we will all be exploiting the new raid in the DLC.
Originally Posted by Dark Lord White
not all of us, some of us don't believe in giving Bungie another $40 for 2 dlc packs for their still broken game.
Adding nothing constructive to a thread near you

What exactly is the point of this thread?
Originally Posted by B8TINGU
not all of us, some of us don't believe in giving Bungie another $40 for 2 dlc packs for their still broken game.
Originally Posted by Hotdogmcgee
Not only that, but giving them full monies for partial features. Charging full price for DLC that doesn't include everything being released with said DLC is pretty shitty.
" I can't keep [it] up right now, as soon as I get enough to feed it, I have to play forever just to give it some water. Then it falls asleep." -smrnov

Sign up for a new account. It's free and easy!

Sign up for an account

Already have an account? Login here

Login to your account

Similar Threads

Thread Title Forum Replies Last Post
Started by Done
Destiny 0 09-23-2014 04:19 AM
Started by Done
Destiny 4 09-10-2014 03:40 AM
Started by Done
Call of Duty: Ghosts (Xbox 360) 0 07-03-2014 06:02 AM
Started by Done
Call of Duty: Ghosts 0 07-03-2014 06:02 AM