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  • DJ Psyanyde

    DJ Psyanyde posted a guide for Look Ma, No Rockets!.

    when you begin the flying sequence simply shoot down all of the air pirates without using the rocket upgrade given to you midway thru the sequence there are only 30 to shoot down so do it with the normal shot and not the upgrade
  • DJ Psyanyde

    DJ Psyanyde posted a guide for Exhaust All Possibilities.

    During the battle arena fight stay out of the lanes marked in front of the exhaust ports complete the entire battle without being caught in the exhaust in the lanes
  • DJ Psyanyde

    DJ Psyanyde posted a guide for Just to be Safe.

    at the end of the level you will start a flying sequence before you shoot the five generators make sure to do a complete rotation of the building destroying all of the hexagon shields that are protecting the generators
  • DJ Psyanyde

    DJ Psyanyde posted a guide for Da Pinchy Defacer.

    there are several golden statues that look like Da Pinchy who teaches you how to open the pipe doors.

    there are three statues at the very beginning of the level directly in front of you, another near the traptanium crystal and several more inside Dr Krankcase doors
  • DJ Psyanyde

    DJ Psyanyde posted a guide for Ride the Rails.

    when you start the trains moving again following a path that leads to a villain to be trapped with an enemy gate immediately after that fight the is a second line of three car trains that begin to move to unlock this ride the train until it crosses a bridge in to a location in front of a ship
  • DJ Psyanyde

    DJ Psyanyde posted a guide for No Goo For You!.

    any damage at all received from any kind of green mist drips drops, including the green chompy that self destructs into a pile of goo invalidate this and require a restart. if you manage to stay goo free until the second pipe drop you will unlock this
  • DJ Psyanyde

    DJ Psyanyde posted a guide for Evilikin Eliminator.

    when you start the turret flying sequence there are cannons that need to be destroyed instead of immediately destroying them focus on shooting the spawning enemies until they stop appearing at each stop before destroying the cannons and moving on
  • DJ Psyanyde

    DJ Psyanyde posted a guide for Ball Sprawler.

    After the pain yatta fight there is a traptanium crystal that needs to be destoryed to the right of the cage that opens a bridge to an area with a large button. When you step on the button the platform lowers to an area with a water fountain and 12 golden balls. these balls are very fragile and if one breaks this will need to be retried. these balls need to be gently pushed to the edge of the are closest to the front and over waterfall
  • DJ Psyanyde

    DJ Psyanyde posted a guide for No Coins Left Behind.

    Marsha the fairy will form a shield bubble to walk you thru the swamp you need to quickly grab the coins floating in the swamp as you progress there are a few more than required to earn this
  • DJ Psyanyde

    DJ Psyanyde posted a guide for Pipe Down.

    During the second crane instance there are 4 stack of pipes in addition to the enemies on deck below you. I used the crane to pick up the pipes and drop them on enemie to not only eliminate the enemy but also destroy the pipes
  • DJ Psyanyde

    DJ Psyanyde posted a guide for Cannon Completest.

    At the start of the level you are in a turret there are 8 transports that cluster take them out to complete this task
  • DJ Psyanyde

    DJ Psyanyde posted a guide for Preemptive Power.

    During the large battle dropship will drop enemies off in midair. Periodically a ship will dock at the edge of the platform this is the opportunity to take one out
  • DJ Psyanyde

    DJ Psyanyde posted a guide for Statue Smasher.

    The first 3 golden chompy statues will be destroyed by using the cannons in place to shoot at them, the final statue is destroyed by pushing a block off the stone bridge