The Bounty Huntress
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    12-09-2022 08:01 PM

A Micro Review™

A Micro Review™

Intro:
A Micro Review™ is a small, bite-sized chunk of opinion for games which might not otherwise get any coverage at all. This could be due to length, quality, obscurity or simply a lack of things to embellish upon.

Review:
A relatively small, relatively short, relatively unmemorable Metroidvania which does nothing original or particularly well, Bounty Huntress has one thing going for it: The absolutely comical Google-translated speech boxes.

Laugh at the dialogue, enter a castle, kill some monsters, laugh at some more dialogue, unlock a double jump and a magic missile, progress to new screens, laugh at how the dialogue seems to be actually getting worse, kill a boss and pick up a key, rescue a prisoner, visit a shop, get some more dialogue and start to wonder if they're doing it on purpose, unlock all the achievements before finishing the game and uninstall it.

Achievements:
Collect some stuff. Level up. Rescue a prisoner. Kill a couple of bosses. Wear a necklace.

Overall:
It looks terrible, the tiles used to build the world seem to have been lined up by hand, the monsters are obviously from an asset pack as they're too well animated to fit in with the rest of the game, and the gameplay is off-the-shelf generic. Add to this a featureless map so you can't remember where you saw that red door now you've got the red key, and you'll begin to realise why this was published by Ratalaika.
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